Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Cutting-edge Technologies in Higher Education - Charles Wankel - Books - Emerald Publishing Limited - 9781781902400 - December 5, 2012
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Cutting-edge Technologies in Higher Education

Charles Wankel

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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Cutting-edge Technologies in Higher Education

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.


250 pages, ill

Media Books     Paperback Book   (Book with soft cover and glued back)
Released December 5, 2012
ISBN13 9781781902400
Publishers Emerald Publishing Limited
Pages 250
Dimensions 229 × 151 × 34 mm   ·   574 g
Language English  
Series Editor Wankel, Charles

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