Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects - Chang-Hun Kim - Books - Springer Verlag, Singapore - 9789811013485 - October 23, 2016
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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.


227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il

Media Books     Paperback Book   (Book with soft cover and glued back)
Released October 23, 2016
ISBN13 9789811013485
Publishers Springer Verlag, Singapore
Pages 227
Dimensions 150 × 220 × 10 mm   ·   340 g