GPGPU Programming for Games and Science - David H. Eberly - Books - Taylor & Francis Ltd - 9780367659097 - September 30, 2020
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GPGPU Programming for Games and Science 1st edition


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This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core


469 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 30, 2020
ISBN13 9780367659097
Publishers Taylor & Francis Ltd
Pages 472
Dimensions 235 × 190 × 22 mm   ·   880 g
Language English