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Fun Inc.: Why games are the 21st Century's most serious business Tom Chatfield
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Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield
The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium.
272 pages
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | January 6, 2011 |
| ISBN13 | 9780753519455 |
| Publishers | Ebury Publishing |
| Pages | 272 |
| Dimensions | 127 × 199 × 15 mm · 194 g |
| Language | English |
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