Beginner Character Rigging - Tj Galda - Books - TJ Galda - 9780991855407 - February 11, 2013
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Beginner Character Rigging

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Íkr 9,289
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In this book you will learn all of the basics required to rig any character in Maya. The book covers everything from joints to wires, from the connection editor to pruning small weights. With over 30 example files, 200 images, and countless step by step tutorials, you will be shown exactly how to rig a foot and leg, a hand, and much more. The thing that separates this book from the competition is answering the question of "Why?". The book covers exactly what is a gimbal lock and how do you avoid it? What axis should you use as your primary one? How do I add an influence object to fix a rig already in progress and why would I use a joint in some cases? Knowing why things are done the way they are will allow you to innovate and create new rigs. Knowing why will allow you to troubleshoot someone else's rig, and progress far beyond being a beginner. This book will help the beginner build a solid foundation and is a great addition for any character rigger using Maya. Proceeds donated to charity.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released February 11, 2013
ISBN13 9780991855407
Publishers TJ Galda
Pages 400
Dimensions 150 × 230 × 30 mm   ·   703 g
Language English