Crowd Simulation - Daniel Thalmann - Books - Springer London Ltd - 9781447168454 - August 23, 2016
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Crowd Simulation Softcover reprint of the original 2nd ed. 2013 edition

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In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.


296 pages, 19 Tables, black and white; XV, 296 p.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released August 23, 2016
ISBN13 9781447168454
Publishers Springer London Ltd
Pages 296
Dimensions 150 × 220 × 10 mm   ·   532 g
Language English  

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