Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology (Ahsat) B) - Jonathan Bishop - Books - IGI Global - 9781466650718 - January 31, 2014
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Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology (Ahsat) B) 1st edition

Jonathan Bishop

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Gamification for Human Factors Integration: Social, Education, and Psychological Issues (Advances in Human and Social Aspects of Technology (Ahsat) B) 1st edition

With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.

Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released January 31, 2014
ISBN13 9781466650718
Publishers IGI Global
Pages 362
Dimensions 21 × 216 × 280 mm   ·   1.12 kg
Language English  
Contributor Jonathan Bishop

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