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Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games Lizzie Stark
Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games
Lizzie Stark
Exposing a subculture often dismissed as ?geeky? by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of games?such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend?larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents? beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.
272 pages
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | May 1, 2012 |
| ISBN13 | 9781569766057 |
| Publishers | Chicago Review Press |
| Pages | 272 |
| Dimensions | 216 × 140 × 16 mm · 317 g |
| Language | English |
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