Jmonkeyengine 3.0 Cookbook - Rickard Eden - Books - Packt Publishing Limited - 9781783286478 - August 15, 2014
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Jmonkeyengine 3.0 Cookbook

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Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development

Who This Book Is For

If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.

About This Book

  • Contains an extensive and valuable set of solutions to real jMonkeyEngine game development challenges
  • Learn how to take your game online using the SpiderMonkey network framework
  • Kick-start your next project by applying game-ready templates

In Detail

This book provides you with engaging hands-on game development tips that will keep the game we'll be developing in focus. Each chapter will provide insight into the how's, what's, and why's of jMonkeyEngine and game development step by step.

The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.

If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.


298 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released August 15, 2014
ISBN13 9781783286478
Publishers Packt Publishing Limited
Pages 298
Dimensions 192 × 236 × 23 mm   ·   517 g
Language English