Learning Unity 2D Game Development by Example - Venita Pereira - Books - Packt Publishing Limited - 9781783559046 - August 14, 2014
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Learning Unity 2D Game Development by Example

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Create your own line of successful 2D games with Unity!

About This Book

  • Dive into 2D game development with no previous experience
  • Learn how to use the new Unity 2D toolset
  • Create and deploy your very own 2D game with confidence.

Who This Book Is For

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

In Detail

If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.

Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.

By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.


266 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released August 14, 2014
ISBN13 9781783559046
Publishers Packt Publishing Limited
Pages 266
Dimensions 190 × 235 × 14 mm   ·   462 g
Language English