Konzeption Eines E-learning-szenarios Auf Basis Von Gamification: Kann Gamification den Lernerfolg Von Studierenden Positiv Beeinflussen? - Andrey Atanasov - Books - AV Akademikerverlag - 9783639469257 - July 1, 2013
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Konzeption Eines E-learning-szenarios Auf Basis Von Gamification: Kann Gamification den Lernerfolg Von Studierenden Positiv Beeinflussen? German edition

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Media Books     Paperback Book   (Book with soft cover and glued back)
Released July 1, 2013
ISBN13 9783639469257
Publishers AV Akademikerverlag
Pages 144
Dimensions 150 × 9 × 225 mm   ·   233 g
Language German