Procedural Content Generation in Games - Computational Synthesis and Creative Systems - Noor Shaker - Books - Springer International Publishing AG - 9783319427140 - October 26, 2016
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Procedural Content Generation in Games - Computational Synthesis and Creative Systems 1st ed. 2016 edition

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.


253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released October 26, 2016
ISBN13 9783319427140
Publishers Springer International Publishing AG
Pages 237
Dimensions 160 × 242 × 21 mm   ·   542 g
Language German  

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