Procedural Content Generation in Games - Computational Synthesis and Creative Systems - Noor Shaker - Books - Springer International Publishing AG - 9783319826431 - June 28, 2018
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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Softcover reprint of the original 1st ed. 2016 edition

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.


237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released June 28, 2018
ISBN13 9783319826431
Publishers Springer International Publishing AG
Pages 237
Dimensions 234 × 154 × 19 mm   ·   398 g
Language German  

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